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   <div id="projectname">SDL_gpu
   &#160;<span id="projectnumber">0.10.0</span>
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   <div id="projectbrief">A hardware-accelerated, cross-platform 2D graphics API</div>
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<div class="title">GPU_Renderer Struct Reference</div>  </div>
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<p><code>#include &lt;<a class="el" href="SDL__gpu_8h_source.html">SDL_gpu.h</a>&gt;</code></p>
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Data Fields</h2></td></tr>
<tr class="memitem:adfbf878504db0e4ac12c016ff4d05842"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structGPU__RendererID.html">GPU_RendererID</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Renderer_adfbf878504db0e4ac12c016ff4d05842.html#adfbf878504db0e4ac12c016ff4d05842">id</a></td></tr>
<tr class="separator:adfbf878504db0e4ac12c016ff4d05842"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a09306692493683603d29ee73c739a7f2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structGPU__RendererID.html">GPU_RendererID</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Renderer_a09306692493683603d29ee73c739a7f2.html#a09306692493683603d29ee73c739a7f2">requested_id</a></td></tr>
<tr class="separator:a09306692493683603d29ee73c739a7f2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a98d9c7c4835bf50913db4f66a88080dc"><td class="memItemLeft" align="right" valign="top"><a class="el" href="SDL__gpu_8h_a0dfa472cfdf374c478cc497e18c7e398.html#a0dfa472cfdf374c478cc497e18c7e398">GPU_WindowFlagEnum</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Renderer_a98d9c7c4835bf50913db4f66a88080dc.html#a98d9c7c4835bf50913db4f66a88080dc">SDL_init_flags</a></td></tr>
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<tr class="memitem:a5e415d67b819a739e438bd56943b1327"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__Initialization_ga62a85a57c85e253a9dc78bf4e9eef128.html#ga62a85a57c85e253a9dc78bf4e9eef128">GPU_InitFlagEnum</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Renderer_a5e415d67b819a739e438bd56943b1327.html#a5e415d67b819a739e438bd56943b1327">GPU_init_flags</a></td></tr>
<tr class="separator:a5e415d67b819a739e438bd56943b1327"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac3628d68717120ae99833382a8ebc6b8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__ShaderInterface_gab9a9916a0df123beb01868c563a078f1.html#gab9a9916a0df123beb01868c563a078f1">GPU_ShaderLanguageEnum</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Renderer_ac3628d68717120ae99833382a8ebc6b8.html#ac3628d68717120ae99833382a8ebc6b8">shader_language</a></td></tr>
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<tr class="memitem:a0fdeccbd50af3f2be03e0617f0c87506"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Renderer_a0fdeccbd50af3f2be03e0617f0c87506.html#a0fdeccbd50af3f2be03e0617f0c87506">shader_version</a></td></tr>
<tr class="separator:a0fdeccbd50af3f2be03e0617f0c87506"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8992748a89cbd1e5131d731b7e5bea84"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__Initialization_gaaebe0cd4586c57db28fc9b30c4d2ac05.html#gaaebe0cd4586c57db28fc9b30c4d2ac05">GPU_FeatureEnum</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Renderer_a8992748a89cbd1e5131d731b7e5bea84.html#a8992748a89cbd1e5131d731b7e5bea84">enabled_features</a></td></tr>
<tr class="separator:a8992748a89cbd1e5131d731b7e5bea84"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a83a3bdd7872ee9b4e2eb52fcd7bc266c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structGPU__Target.html">GPU_Target</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Renderer_a83a3bdd7872ee9b4e2eb52fcd7bc266c.html#a83a3bdd7872ee9b4e2eb52fcd7bc266c">current_context_target</a></td></tr>
<tr class="separator:a83a3bdd7872ee9b4e2eb52fcd7bc266c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad4b8092ab571ad1751cfc49a1d7f17c6"><td class="memItemLeft" align="right" valign="top">struct <a class="el" href="structGPU__RendererImpl.html">GPU_RendererImpl</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Renderer_ad4b8092ab571ad1751cfc49a1d7f17c6.html#ad4b8092ab571ad1751cfc49a1d7f17c6">impl</a></td></tr>
<tr class="separator:ad4b8092ab571ad1751cfc49a1d7f17c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Renderer object which specializes the API to a particular backend. </p>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="SDL__gpu_8h_source.html">SDL_gpu.h</a></li>
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